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Detailed software capabilities

Category Detailed Features
3D Modeling
  • Polygonal mesh editing and topological operations.
  • Generation of basic primitives (cubes, spheres, etc.).
  • Interactive modeling tools including Edge Beveling and Polygon Cutting (Knife).
2D Drawing & Animation
  • Dedicated 2D drawing engine with stroke rendering in 3D space.
  • Dedicated frame-by-frame 2D animation timeline.
  • Comprehensive 2D layer management system.
Animation System
  • Robust keyframe-based parameter animation.
  • Graph Editor (F-curves) for fine-tuning motion interpolation.
  • Advanced timeline view with multiple animation tracks.
Rigging & Constraints
  • Inverse Kinematics (IK) for skeletal animation.
  • Target tracking (TrackTo) and transform copying (Copy) constraints.
  • Parent-child relationships (ChildOf) and transform limitation constraints.
Modifiers
  • Non-destructive procedural editing workflow.
  • Real-time mesh mirroring (Mirror Modifier).
  • Catmull-Clark subdivision surfaces and smoothing.
Texturing & UV Editing
  • Interactive UV Editor panel for coordinate manipulation.
  • Image loading and texture mapping capabilities.
Rendering & Visualization
  • Real-time rendering engine.
  • Custom Shader and material management system.
  • Viewport overlays including grids, axes, and selection outlines.
Export / Import & Media
  • Importing 3D mesh resources.
  • Direct video encoding and export to MP4 format.
System & User Interface
  • Modular, dockable panel system.
  • Robust multi-level Undo/Redo history tracking.
  • Entity-component scene management.