PapaiArt is the software label of Babhár Kft., a Hungarian IT and publishing company, and its founder, engine developer Bence Pápai.

Technical artist with over 15 years in game and visual software development, working mostly in C++ and C#. He has worked on real-time rendering, shaders, procedural generation and physics for PC, mobile, web and VR/AR projects, including several published games.
Native engines written for real-time use. Everything starts in seconds and stays responsive on modest hardware.
Fewer, well-built features instead of a thousand half-finished options.
No installer, no account, no launcher. What you make with the tools belongs to you.
32 devlog posts so far. Bug reports and requests on Discord shape what gets built next.
I felt there was a need for an animation program alongside Blender that supports the fusion of 2D and 3D animation, but as a much simpler program built specifically for that purpose. Perhaps the spark was seeing my university students struggle with learning so many overly complex programs just to realise their ideas.
Designing the user interface. I had to translate a new concept into functional and intuitive layouts. What you see now evolved after a lot of redesigning and rethinking.
Rigging and complex mechanics are essential parts of 3D animation. These features simply expand what users can do. I try to make professional tools as user-friendly as possible.
I built the canvas, but I can't wait to see the art: entirely new visual styles, true "2.5D" work where the line between hand-drawn and dynamic 3D blurs. The tools are ready; now it's up to the community's imagination.
Bug reports, suggestions, press and partnerships. Every kind of feedback is welcome.
General questions, press, partnerships and bug reports.
babharkft@gmail.comThe fastest way to get help and talk to other users.
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