Devlog

What's new
in the workshop.

32 posts across 4 tools: release notes, new features and the engineering behind them.

September 2026

August 2026

Level Modeller

PapaiArt Tools - Level Modeller - 1.7.0

The Spline Profile editor grew up The newest build is mostly about one thing: the profile editor on Spline Mesh objects was too cramped to actually shape anything in. You can now navigate it, select properly, and…

Level Editor

PaTool LevelEditor 1.9 - EFPSE Export 2.0

Until now, exporting to EasyFPSEditor meant surrendering to its 64-unit cube grid: a diagonal wall came out as a staircase, and any floor height that wasn't a whole tile got rounded to one. That's over. Angled walls…

FPS Lab

FPS Lab 0.8.1 - LOD - UI - Prformance optimalization

Mesh objects can now carry cheaper stand-in geometry. LOD0 stays SceneObject::mesh ; the extra levels live in a new lods list, each with the relative screen height below which it takes over. Screen height rather than…

Level Editor

Exporting to EasyFPSEditor

Level Editor draws maps the way a portal engine wants them: sectors with arbitrary polygonal outlines, per-wall textures, sloped floors, heights anywhere you like. EasyFPSEditor wants something else entirely. An EFPSE…

Level Modeller

PapaiArt Tools - Level Modeller - 1.6.3

Some shapes are miserable to build out of boxes. A curved tunnel. A road that bends around a hill. A handrail following a staircase. A pipe run along a ceiling. You can do all of it by hand-placing forty rotated…

Level Modeller

PapaiArt Tools - Level Modeller - 1.5.2

Terrain, and a hard look under the hood The feature the level layout has been missing is here, and alongside it went a lot of work on editor speed and on getting the lighting right. Terrain Terrain is a new object type…

Level Modeller

Level Modeller 1.4.2 GPU Lightbake

Until now the lightmap was one texture, and a bigger level simply meant coarser shadows — the same 2048 px stretched over more square meters. That is backwards: texel density is the quality setting , and the atlas…

FPS Lab

FPS Lab 0.7.7 Updates

Prefab Mode got a new toolbar toggle. With it on, the camera preview no longer shows a selected camera object — it looks through the player's eye : the stage origin is the eye the weapon hangs off, framed with the…

Level Modeller

PapaiArt Tools - Level Modeller - 1.3.1

Level Modeller devlog - July 12 to August 8 Four weeks of work on PapaiArt Tools - Level Modeller. Less flash this time, more foundation: the boolean result got noticeably cleaner, saved maps got a lot smaller, and a…

FPS Lab

FPS Lab 0.7.3 - Navigation Volume and Agent System

Until this build, an enemy in FPS Lab could only walk the straight line to you. That is what Move Towards does, and it is what the zombie in the handbook's project 4 does — which works beautifully in an open room and…

Level Editor

PaTool LevelEditor 1.8.4

The 2D plan view now paints each sector with its actual floor texture, faintly, underneath the grid. It uses exactly the same UV mapping as the 3D view — world position divided by the tile size, plus the sector's own…

July 2026

Level Editor

Doom like level editor 1.6.2

Two busy weeks on the 2D editor. Here's everything that landed. You can now drag a rectangle over empty space to select multiple vertices and Things at once. A bounding-box gizmo appears around the selection with: 8…

Level Modeller

PapaiArt Tools - Level Modeller - 1.2.0

You can now texture individual faces! Until now a texture applied to the whole object — from this update, every wall, floor, tread and cut surface can have its own material. A new tool joined the viewport toolbar (or…

Level Modeller

PapaiArt Tools - Level Modeller - 1.1.5

Two big features landed in Level Modeller over the last two days: an inside-out room workflow and a configurable FPS avatar — both carried all the way through to the Unity package. Every object now has a Flip…

Level Editor

PapaiArt Level Editor 1.4.4 - multi select in 3D view

Texturing just got a lot faster. Until now, applying a texture in the 3D view meant clicking one surface, picking a texture, then hunting down the next surface — one at a time. This update introduces multi-face…

Level Modeller

PapaiArt Tools - Level Modeller - 1.0.0

Today is a big day: PapaiArt Tools - Level Modeller has officially left Early Access. This release is version 1.0 — thank you to everyone who tested, reported bugs, and shaped the tool along the way. To celebrate, the…

Level Modeller

PapaiArt - Level Editor maps come to Level Modeller

Today's update is a big one: PapaiArt Tools - Level Modeller and Level Editor now properly talk to each other, and the modeller got a round of engine and workflow upgrades. Import your Level Editor maps — as real meshes…

Level Modeller

PapaiArt Tools - Level Modeller - 0.9.6 EA

Hey everyone! This update is all about working with more than one thing at a time — plus a long-requested feature: bringing your own meshes into the editor. You can finally select multiple objects at once: Drag on empty…

Level Editor

PapaiArt Tools - LevelEditor 1.4.3

A big drawing-focused update for the Level Editor. Here's everything new. New shape tools A new Shapes strip appears next to the canvas whenever the Sector tool is active. Besides classic point-by-point drawing you now…

Level Modeller

PapaiArt Tools - Level Modeller - 0.9.1 EA

Level Modeller can now export your levels as GLB (glTF 2.0 binary) — alongside the existing OBJ export. This is a big quality-of-life upgrade if you're bringing levels into Unity, Godot, Unreal, Blender, or three.js…

June 2026

Level Editor

OBJ Export: Material & Texture Fixes

OBJ Export — Three Fixes map_Kd lines in the MTL (user-reported bug) The MTL file only contained newmtl , Kd , Ka , Ks , Ns , d — no map_Kd line, so renderers that rely on it (Raylib, others) showed no texture. Fix…

Level Editor

PaTool LevelEditor 1.2.6

New: OBJ Export Options Exporting your level to OBJ just got a lot more flexible. Instead of dumping the mesh at a fixed size and position, File → Export to OBJ… now opens an options dialog first. Mesh Scale A single…

Level Editor

PapaiArt Tools - Level Editor 1.2.5

On-screen controls help Both the 2D and 3D views now have a built-in controls overlay. It's off by default — you'll just see a small H : HELP marker in the bottom-left corner. Press H to pop open the full list of what…

Animation Studio

Blender-style transform hotkeys (G / R / S) in v1.0.1

This is the bigger one: we added modal transforms, just like you're used to in Blender. No more dragging gizmo arrows — one key press and a mouse move, and you're transforming instantly. The basics: G – grab (move) R –…

Animation Studio

Papaiart Animation Studio 1.0

We have reached the first milestone. Version 1.0 is already a highly useful tool for animators and game developers alike. What is an even bigger step forward: FBX export — brand-new system (the biggest item) New…

Level Editor

Level Editor 1.2

The 2D editor works in Y-down screen space, which was causing exported levels to come out mirrored along their north-south axis. We fixed the handedness properly for each target: Unity (left-handed) now maps mapY → -Z …

May 2026

February 2026

Community

Build it with us

Report a bug, request a node, show off a level. The last bug report turned into two new features.