Independent creative software · Made in Hungary

Tools for
building worlds.

Six desktop tools for level designers, game developers and animators, each built from scratch on its own native engine. Sketch a level, carve it, grow a landscape around it, script it into a game, and animate whatever lives inside.

6desktop tools
32devlog posts
6months of updates
0installers needed
The software

Small, fast, focused tools

Native C++ on Vulkan and OpenGL. No installer, no account, no launcher: unzip, run, and it starts in seconds.

Game development

Art & animation

One pipeline

From a sketch on a grid to a game you can ship

The game-development tools are designed to hand work to each other. Level Editor maps import into Level Modeller as real meshes. FPS Lab loads both, baked lighting included. Everything also exports to the engine you already use.

Also exports toUnityUnrealGodotBlenderTrenchBroomEasyFPSEditor
Devlog

Shipping every week

Release notes and deep dives, straight from development.

All 32 posts
Level Editor

PaTool LevelEditor 2.0.0

This is 2.0, and it is a milestone for the editor. Rooms are no longer uniformly lit boxes: a sector has a brightness and a colour. A wall can show a different texture above and below a doorway. Walls can stand on their…

Level Editor

PaTool LevelEditor 1.9.3 - Quake .map export

This build adds one menu item: File > Export to Quake .map. Your map comes out as a level that other tools can open and compile. There is also Tile Mode for floors and ceilings, and a texture bug that had been turning…

Level Modeller

PapaiArt Tools - Level Modeller - 1.7.2 snapping

Up to now, putting a wall next to another wall in PapaiArt Tools – Level Modeller meant eyeballing it, squinting at the seam, and then typing coordinates into the Inspector until the gap went away. Your box landed at x…

FPS Lab

FPS Lab 0.8.8 - New animation features

This update is all about the animation system. Three things, and each one removes a workaround you were probably already writing. The Play Animation node has a new Blend input: how long, in seconds, the object takes to…

Level Modeller

PapaiArt Tools - Level Modeller - 1.7.0

The Spline Profile editor grew up The newest build is mostly about one thing: the profile editor on Spline Mesh objects was too cramped to actually shape anything in. You can now navigate it, select properly, and…

Level Editor

PaTool LevelEditor 1.9 - EFPSE Export 2.0

Until now, exporting to EasyFPSEditor meant surrendering to its 64-unit cube grid: a diagonal wall came out as a staircase, and any floor height that wasn't a whole tile got rounded to one. That's over. Angled walls…

Bence Pápai, founder and lead engine developer
Built from scratch

One developer, his own engines

PapaiArt is the software label of Bence Pápai and Babhár Kft. Every tool here runs on its own engine, written for real-time use. There are no heavyweight frameworks and no feature creep, just the features the job needs, built properly.

Performance firstInstant startup, low memory, responsive on modest hardware.
Yours to keepNo accounts, no DRM launchers, no revenue share on what you make.
Built in the openWeekly devlogs and a Discord where bug reports become features.

About PapaiArt

Community

Build it with us

Report a bug, request a node, show off a level. The last bug report turned into two new features.