Built for the Spider-Verse look: frame-by-frame 2D drawing inside a real 3D scene, non-destructive modelling, IK rigging and one-click MP4 export, on a lightweight engine that starts in seconds.
PapaiArt Animation Studio combines 2D and 3D animation in a new way. Think of the look of Spider-Man: Across the Spider-Verse or Star Wars: Maul – Shadow Lord, where hand-drawn lines live inside dimensional scenes. The program aims to become the dedicated tool for that style.
The closed beta is over and the open beta is free for everyone. Version 1.0 was the first big milestone, with a new FBX pipeline, multi-material and multi-UV support and a GPU-buffer based renderer. The free period ends once all 1.5 features are ready.
Made something cool with it? Send a screenshot or video that can be featured, and the Open Beta watermark will be removed for you. You also get a free key when the program launches on Steam.
2D drawings sit inside the 3D viewport, with cameras, depth and lighting. Vector strokes stay editable.

A clean hierarchy and a real-time modifier stack, with the hotkeys Blender users already know.

Enough rigging to handle complex character animation, without leaving the program.

Move assets in and out of other tools, and render the timeline without an external editor.

2 updates since June 25, 2026. Newest first.

This is the bigger one: we added modal transforms, just like you're used to in Blender. No more dragging gizmo arrows — one key press and a mouse move, and you're transforming instantly. The basics: G – grab (move) R –…

We have reached the first milestone. Version 1.0 is already a highly useful tool for animators and game developers alike. What is an even bigger step forward: FBX export — brand-new system (the biggest item) New…
Hybrid 2D/3D animation: draw in 3D space, model, rig and render straight to MP4.