Devlog/Animation Studio

Blender-style transform hotkeys (G / R / S) in v1.0.1

Animation Studio v1.0.1 2 min read
Blender-style transform hotkeys (G / R / S) in v1.0.1

Blender-style transform hotkeys (G / R / S)

This is the bigger one: we added modal transforms, just like you're used to in Blender. No more dragging gizmo arrows — one key press and a mouse move, and you're transforming instantly.

The basics:

Press the key, move the mouse, and the selection follows. Left click or Enter confirms, right click or Esc cancels (everything snaps back to its original state).

Axis constraints: while transforming, press X, Y or Z to lock the operation to a single axis. Press the same key again to release it. The constrained axis is shown with a colored guide line (X = red, Y = green, Z = blue).

Exact numeric input: just type a value mid-transform. For example G Z 2 moves exactly 2 units along Z; R X 45 rotates 45 degrees around X. - and . are supported, and Backspace edits your input.

Visual feedback: a header at the top-center of the viewport shows the current mode and value (e.g. Rotate Z: 45), so you always know where you stand.

All of this works in both Object and Edit mode (on objects, or on selected vertices/edges/faces) and is fully integrated with the undo/redo system.

⚠️ Change: the R key previously switched to the scale gizmo — it now triggers rotation, matching Blender. The Q (select), W (move) and E (rotate) gizmo shortcuts are still available.

Yellow pivot dot while modeling

A small yellow dot now marks the pivot point of the selected model — the reference point that rotation and scaling happen around.

The marker is drawn in world space, exactly on the pivot, and uses the same yellow tone as the selection outline for a consistent look.

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