PapaiArt Animation Studio covers nine major capability areas, from low-level geometry editing to final MP4 export.
The full feature set in a single table — by category.
| Category | Detailed functionality |
|---|---|
| 3D Modeling |
|
| 2D Drawing & Animation |
|
| Animation System |
|
| Rigging & Constraints |
|
| Modifiers |
|
| Texturing & UV |
|
| Rendering |
|
| Export / Import & Media |
|
| System & UI |
|
Polygonal mesh editing, topology operations, primitive generators. Interactive Bevel and Knife tools.
Dedicated vector 2D engine in 3D space. Frame-by-frame animation, drawing layers, onion skinning.
Keyframe-based parameter animation, Graph Editor (F-curves), multi-track timeline.
IK, TrackTo, Copy, ChildOf, Limit constraints. For complex skeletal animation.
Mirror, Subdivision Surface (Catmull-Clark). Non-destructive workflow.
Interactive UV editor, coordinate manipulation. Image loading and texture mapping.
Real-time rendering engine. Custom shader and material system, viewport overlays.
3D mesh import. Direct H.264 MP4 encoding or PNG image sequences.
Dockable panel system, infinite Undo/Redo, entity-component scenes, project save/load.
Register for the open beta and try every feature on launch day — no compromises.