A single tool for 2D and 3D animation. Draw in 3D space, model non-destructively, rig with inverse kinematics, and render straight to MP4.
2D drawings sit inside the 3D viewport, with cameras, depth and lighting. Vector strokes stay editable, and the brushes (Pencil, Pen, Calligraphy, Rough) respond to tilt and pressure.
A clean hierarchy panel and a real-time modifier stack. Mirror and Subdivision Surface refresh instantly. Bevel and Knife work interactively on the mesh.
Real-time viewport renderer with configurable resolutions. Export image sequences (PNG) or H.264 MP4 directly. No external editor needed.
Most industry-standard tools specialise in either 2D or 3D. PapaiArt Animation Studio puts both into one workflow.
A 2D vector engine inside the 3D viewport. Frame-by-frame animation, onion skinning, and vector brushes (Grease Pencil-style).
Polygonal mesh editing, Bevel and Knife tools, Mirror and Subdivision Surface modifiers in real time.
Inverse Kinematics, TrackTo, ChildOf and Limit constraints. Enough to handle complex character animation.
Native H.264 video encoder. Render the timeline to a shareable video in one click.
The engine was written for real-time use. The program starts in seconds and stays responsive on modest hardware.
Dockable panels (Inspector, Viewport, Timeline, Hierarchy). Entity-component scene management, infinite Undo/Redo.
Characters, hybrid 2D/3D shorts, concept art. The toolset is built around 2.5D visual styles.
Pre-register now to get early access on launch day. Slots are limited, and beta participants get priority pricing on the full release.