Devlog/Level Modeller

PapaiArt Tools - Level Modeller - 0.9.1 EA

Level Modeller v0.9.1 2 min read
PapaiArt Tools - Level Modeller - 0.9.1 EA

GLB Export is Here — Proper Materials, Two UV Channels, One File

Level Modeller can now export your levels as GLB (glTF 2.0 binary) — alongside the existing OBJ export. This is a big quality-of-life upgrade if you're bringing levels into Unity, Godot, Unreal, Blender, or three.js.

Why GLB?

OBJ only supports a single UV channel, so getting a lightmap-ready mesh out meant baking everything into one texture atlas. GLB doesn't have that limitation — it carries multiple UV channels and real material definitions natively, so your level exports the way it's actually built:

Export options at a glance

Textures are embedded as-is when they're PNG/JPEG; other formats (TGA, BMP, …) are converted to PNG automatically, so the file always loads everywhere.

The OBJ (+MTL) export isn't going anywhere — but if your target understands glTF, GLB is now the recommended path.

As always, let me know if an exported file misbehaves in your engine of choice!

Get Level Modeller Comment on itch.io Level Modeller overview