Devlog/Level Modeller

PapaiArt Tools - Level Modeller - 1.1.5

Level Modeller v1.1.5 2 min read
PapaiArt Tools - Level Modeller - 1.1.5

Instant Rooms & FPS Avatar (with full Unity support)

Two big features landed in Level Modeller over the last two days: an inside-out room workflow and a configurable FPS avatar — both carried all the way through to the Unity package.

Instant rooms with Flip Normals

Every object now has a Flip (inside-out) option in the Inspector. Flipping turns the faces inward, so a single flipped box becomes a finished room interior you can walk into — no manual wall building. Rooms use classic subtractive-style semantics:

Room hierarchies

A flipped object declares a room for its entire subtree, and inside a room the world mirrors:

Clicking in the viewport picks exactly what you see, rooms respect prefab/sealed-group boundaries, everything is saved with the map, and the CSG cache keeps editing fast.

FPS Avatar

The new Avatar menu defines your player character: capsule height, eye height, radius, step height, walk speed, run multiplier, jump height, gravity, and camera FOV. It drives the first-person walk mode (so you playtest with the exact character your game will use), and an optional reference silhouette stands in the viewport so you always see how big the player is against your level. Avatar settings are saved inside the map and can also be stored as a reusable standalone .lmavatar profile shared across maps.

Unity support

Both features are fully wired into the Unity package:

Get Level Modeller Comment on itch.io Level Modeller overview