Devlog/Level Editor

PaTool LevelEditor 1.8.4

Level Editor v1.8.4 2 min read
PaTool LevelEditor 1.8.4

Floor textures in 2D view

The 2D plan view now paints each sector with its actual floor texture, faintly, underneath the grid. It uses exactly the same UV mapping as the 3D view — world position divided by the tile size, plus the sector's own floor UV offset — so what you see in the plan is what the player will walk on, alignment and all.

A few details that matter in practice:

3D View Settings

Everything about moving around in 3D used to be a constant in the source: move speed, eye height, mouse sensitivity, field of view, fog distance. Now there's a proper settings dialog under View → 3D View Settings...:

The settings are saved automatically to your user profile and reloaded on startup, so they follow you from project to project. There's a Restore Defaults button when you want the original feel back.

Two nice side effects: the in-viewport help legend and the window title now spell out your actual keys instead of a hard-coded "WASD", and the view distance now drives both the fog density and the geometry culling from one number, instead of the two being tuned by hand to match.

Retro automap overlay

The 3D view now has a small line map in the top-right corner, in the spirit of the automaps from 90s shooters — but >span class="_wordAnimating_yu34g_11">quiet.

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